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Documentation
Rides
Coasters that run their own cycle, block sections, gates and effects, the operator panel, on-ride photos.
How rides work
Who does what between TrainCarts and Ultimate Theme Park, the signs, the cycle, and what happens when something gets stuck.
Your first coaster
From a TrainCarts loop to a ride that runs itself, step by step.
Block sections
Run two, three or more trains on the same coaster without them ever meeting.
Gates and effects
Open real gates, play sounds, light up a queue, lock a safety bar — with the commands you already know.
Operating a ride
Your staff run the ride from a control panel on a second screen or their phone, standing in the station: gates, restraints, dispatch, emergency stop.
On-ride photos
A camera on the drop, a photo of every train, on the riders' page a few seconds later.
Leaderboards and photo walls
Item frames in your park that show a ride's top riders, or the latest on-ride photos with a QR code.
Flat rides
Carousels, drop towers, swings: the same countdown, gates and restraints, with your own machinery doing the moving.
Transfer tables
A piece of track that slides sideways to store trains — and a coaster that puts its trains back in place on every restart.
Unload platforms
Let riders off on a platform of their own, before the train rolls into the station empty and ready for the next guests.
Opening and closing a ride
Close a ride for the night, for maintenance or when it breaks down, open it again, and let its queue, its signs and your Discord follow.