Players and teleports
Who your guests see on the map, and taking them to a point in one tap.
Updated 30 October 2026
Players on the map#
Guests see the players' heads glide across the map as they walk — their own in your park's colour. In the card For your guests, at the top of the Map page, Players shown decides whose heads they see:
| Setting | Guests see |
|---|---|
| Everyone in the park | Every player on the map, themselves included |
| Only the guest themselves | Their own head, and nobody else |
| Nobody | No heads at all. Directions still start where they stand. |
Whatever the setting, these are never shown:
- players in a hidden zone,
- players in spectator mode,
- players hidden by a vanish plugin (SuperVanish, PremiumVanish, EssentialsX).
Teleports#
A point can offer guests a Teleport button. Where they land is set in the game, by you: stand where guests should arrive, look the way they should face, and type:
/utp map warp <number>
The number is the point's: click the point on the Map page, and the panel beside the map shows the whole command under Teleport. Type it again to move the landing spot; Remove the teleport, under it, takes it away.
Only players with the utp.map.teleport permission see the button. To let a group teleport, with LuckPerms:
/lp group vip permission set utp.map.teleport true
The game checks again as they tap: a guest on a ride is asked to get off first, and a guest who just teleported waits ten seconds before the next one. They are told in the chat, in their language, and on their page.